David Anderson
aa048537ef
vram/MemArbiter: rewrite to use client/server idioms
...
In preparation for making the two Connectable and defining an
arbitrated memory client/server for VRAM access.
2024-09-07 16:58:11 -07:00
David Anderson
b2b2c14009
vram/VRAM: finish the top-level VRAM module
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Well, for now at least. It can build 112KiB and 128KiB memories that
seem to synthesize to something reasonable.
2024-09-07 16:04:21 -07:00
David Anderson
f61328dac4
experiments/primitive_ram: clean up old testing code
2024-09-06 16:23:49 -07:00
David Anderson
f7cb4b6ba2
vram/VRAM: early VRAM implementation
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Only checked up to mkByteRAMArray, main VRAM still WIP
2024-09-06 16:11:55 -07:00
David Anderson
ab20db44f4
vram: rename MemoryArbiter to something shorter
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As I implement the whole transaction-level modeling thing with
arbitration, the interface names are getting longer and longer.
2024-09-06 10:04:20 -07:00
David Anderson
5e22d03e15
vram: implement a MemoryArbiter for VRAM
2024-09-05 23:39:21 -07:00
David Anderson
e57f7e05b0
lib/ECP5_RAM: fixups based on checking synth output
2024-08-23 00:22:48 -07:00
David Anderson
5df41d4b94
lib: use DelayLine in ECP5_RAM
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Cleans up the code nicely, and still produces the correct logic.
2024-08-20 00:54:50 -07:00
David Anderson
27da4958d2
experiments/rmw_ram: document failed/paused memory trickery experiments
2024-08-19 15:39:43 -07:00
David Anderson
da6ea4cf42
lib: flesh out the ECP5 EBR modules, write copious documentation
2024-08-18 16:12:57 -07:00
David Anderson
a69cc878ce
experiments/primitive_ram: customize the clock/reset of one of the RAM ports
2024-08-17 16:41:24 -07:00
David Anderson
8d2261e245
lib: initial implementation of an ECP5 EBR primitive
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Only the core unconditioned primitive right now, and still needs refining.
2024-08-17 15:43:36 -07:00
David Anderson
e6fa717507
Experiment comparing bsc-contrib's video timing generator with brute force
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Brute force is a naively written state machine that combines both horizontal
and vertical timings into one, in a way that unrolls comically badly. It's
obviously uncompetitive as-is, but I wanted to use that as a starting point
to see how much bsc and yosys would still be able to cope with it.
The result: the worse code takes much longer for bluespec to evaluate, and it
consumes ~4x the amount of logic elements after synthesis. Less terrible than
I expected, to be honest!
2024-08-15 00:22:51 -07:00