David Anderson
2ebf399d62
vram/MemArbiter: remove MemArbiterClient, not needed right now
2024-09-08 22:44:39 -07:00
David Anderson
e5aabcbf4a
vram/MemArbiter: remove unnecessary wires and fields
...
While iterating many redundant bits were added. This removes them again,
keeping just (I think) the minimum necessary for the arbitrators to work.
2024-09-08 15:13:47 -07:00
David Anderson
519eddc552
vram/MemArbiter: fix bug with write conflict avoidance
...
Now that all arbiter ports can request to write, arbitration must check
both (write, read) and (read, write) conflicts, not just (write, read).
2024-09-08 15:02:55 -07:00
David Anderson
191cd1bfa2
vram: document MemArbiter, fix round-robin ordering bug
2024-09-08 14:10:52 -07:00
David Anderson
f31f64f5a2
vram: refactor MemArbiter into separate arbiters
...
Rather than hardcode one architecture for GARY, the arbiters
are now split and can be allocated per-port. The arbiter interface
includes plumbing so that one arbiter can propagate a write conflict
to another, so it can still implement multi-port arbitration as long
as every client is statically allocated to one port.
2024-09-08 13:26:25 -07:00
David Anderson
69b7ce7f9e
vram: adjust the MemoryArbiterClient interface a little
2024-09-08 09:27:25 -07:00
David Anderson
81e5264d22
vram: make arbiter clients and servers connectable
2024-09-07 19:49:43 -07:00
David Anderson
aa048537ef
vram/MemArbiter: rewrite to use client/server idioms
...
In preparation for making the two Connectable and defining an
arbitrated memory client/server for VRAM access.
2024-09-07 16:58:11 -07:00
David Anderson
ab20db44f4
vram: rename MemoryArbiter to something shorter
...
As I implement the whole transaction-level modeling thing with
arbitration, the interface names are getting longer and longer.
2024-09-06 10:04:20 -07:00