From 971c155c51f4e8f479c2d2a545a85f43dd034bfd Mon Sep 17 00:00:00 2001 From: Kyle Cardoza Date: Sun, 24 Mar 2024 16:03:01 -0400 Subject: [PATCH] Work on fleshing out sections --- Audio & Video.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Audio & Video.md b/Audio & Video.md index c921a40..7020066 100644 --- a/Audio & Video.md +++ b/Audio & Video.md @@ -376,7 +376,7 @@ The layer position value determines the drawing order of the sprite relative to The horizontal and vertical flip bits, as you would expect, flip the sprite's bitmap along the horizontal and vertical axes, respectively. -The palette offset is used to translate colour values from the sprite bitmap data, where those values are between 1 and 15. Such values are modified by adding the product of 16 and the palette offset. +The palette offset is used to translate colour values from the sprite bitmap data, where those values are between 1 and 15. Such values are modified by adding the product of 16 and the palette offset. This can be used to enable more colourful sprites when the sprite is set to 4bpp mode, with proper organization of the VERA palette. ## Sprite Multiplexing