forked from Sentinel65X/Sentinel65X-Handbook
Work on fleshing out sections
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@ -362,8 +362,8 @@ The layer position value determines the drawing order of the sprite relative to
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| Value | Description |
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| Value | Description |
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| :---: | :------------: |
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| :---: | :------------: |
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| 0 | Disabled |
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| 0 | Disabled |
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| 1 | Below layer 0 |
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| 1 | Between background and layer 0 |
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| 2 | Between layers |
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| 2 | Between layer 0 and 1 |
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| 3 | Above layer 1 |
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| 3 | Above layer 1 |
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## 16-Bit Reads/Writes
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## 16-Bit Reads/Writes
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