From 70ca3b9ede4aefaa56c1813c82592cac0c63d890 Mon Sep 17 00:00:00 2001 From: Kyle Cardoza Date: Sun, 24 Mar 2024 16:23:02 -0400 Subject: [PATCH] Work on fleshing out sections --- Audio & Video.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Audio & Video.md b/Audio & Video.md index ef1e729..074c279 100644 --- a/Audio & Video.md +++ b/Audio & Video.md @@ -390,13 +390,13 @@ The individual tile bitmaps are 8x8, 8x16, 16x8, or 16x16 pixel bitmaps, which c Tilemaps are stored as sequences of two-byte structures. The interpretation of those bytes depends on the settings of the layer. -### 1BPP Tile Mode +### 1-Bit Tile Mode In 1bpp tile mode, with the `T256C` flag cleared, the first byte of the map data is an index into the tile data, and the second byte is split into two nybbles, the low-order nybble holding the foreground colour, and the high-order nybble holding the background colour for that tile. In 1bpp tile mode with the `T256C` flag set, instead the second byte is the foreground colour of the tile, with the background colour being transparent. -### 2/4/8BPP Tile Mode +### 2-, 4-, and 8-Bit Tile Modes In other bit depths, tile mode interprets the first byte of the map data is the low-order eight bits of the tile index. The second byte is interpreted as follows: