README.md: document current status, architecture image
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# GARY: Graphics Adapter for Retropixel Yeeting
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This is a project to build a graphics adapter for the Sentinel 65X, as
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an upgrade to the VERA graphics core. It's a work in progress.
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## Current status
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Still building it. Unless you want to tinker or hack on the design,
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it's not yet ready for use. As of 2024-09, the high level architecture
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looks like this, with grayed out modules being the TODOs.
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![functional diagram of GARY](images/gary-architecture.jpg)
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You can also look at [the design requirements](Requirements.md) to get
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an idea of why this exists and roughly where we're going, although
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it's a fairly loose set of guidelines and may change as development
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progresses.
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## Requirements
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GARY is written in [Bluespec
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SystemVerilog](https://github.com/b-Lang-org/bsc), and synthesized
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with the Yosys/Nextpnr open source FPGA toolchain. If you can use nix,
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the flake.nix in this repository provides the necessary tools, which
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you can make available with `nix develop`. Otherwise, consult
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flake.nix for a list of software. At a minimum you'll need:
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- The [Bluespec SystemVerilog toolchain](https://github.com/b-Lang-org/bsc)
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- [Yosys](https://github.com/YosysHQ/yosys) and
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[nextpnr](https://github.com/YosysHQ/nextpnr) with Lattice ECP5
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support
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- [OpenFPGALoader](https://trabucayre.github.io/openFPGALoader/) to
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program designs onto an FPGA
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- A [Go compiler](https://go.dev/) if you want to use the debugger
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- [Invoke](https://www.pyinvoke.org/) to drive the build system
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- Some kind of VCD waveform viewer like
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[GTKWave](https://github.com/gtkwave/gtkwave) to debug failing
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tests.
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If you want to run this on hardware, you'll also need supported
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hardware. Currently, the only working target is the
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[ULX3S](https://ulx3s.github.io/) board with a Lattice ECP5 LFE5U-85
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FPGA. Once the design is fully working, it may be ported to other
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boards or FPGAs.
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## Developing
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GARY uses Invoke as a small build system. You can read tasks.py to see
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the details, but these are the main available commands:
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- `inv build <build target>`: run the Bluespec compiler on the given
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target.
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- `inv synth <synth target>`: run full synthesis to bitstream on the
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given target.
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- `inv test <test target>`: run unit tests in Bluesim.
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- `inv clean`: delete build outputs.
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- `inv genclk`: generate clock configuration for the Lattice ECP5 PLL
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primitive.
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The overall workflow looks like this:
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- Write Bluespec SystemVerilog in .bsv files, possibly with
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supporting Verilog-2005 in .v files.
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- Use `inv build` to check the Bluespec design and elaborate the
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modules marked for synthesis.
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- Write unit tests in `<module name>_Test.bsv` files, and use `inv
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test` to run them. The tests run in Bluesim, and output VCD
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waveform files if you need to debug failures.
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- Create a top-level module in `<some dir>/Top.bsv`, with an
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accompanying `<some dir>/pin_map.lpf` to map I/Os to physical pins
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and set timing constraints.
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- Run `inv synth` to synthesize the top-level module into a bitstream
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for flashing to target.
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- Use `openFPGALoader` to program your hardware of choice.
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Most development time should be spent in the upper parts of this list,
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writing tests and running them in a simulator and maybe synthesizing
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some test designs to see how well/poorly modules turn into
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hardware. Trying to diagnose buggy designs on hardware is going to be
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very frustrating, do yourself a favor and only move to hardware with
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code you've already tested a whole bunch in simulation.
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Build targets can be a single Bluespec file (`inv build
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lib/UART.bsv`), or a directory to build all Bluespec in that subtree
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(`inv build lib`).
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Test targets can be a single test file (`inv test
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lib/Strobe_Test.bsv`) or a directory to run all tests in that subtree
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(`inv test lib`, `inv test .`).
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Synthesis targets can be a single Bluespec file (`inv synth
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hack/Top.bsv`), a directory containing a `Top.bsv` file
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(`inv synth experiments/vram`), or the name of a hardware target
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as found in the `hardware` subdirectory (`inv synth ulx3s`).
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