init work
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@ -2,6 +2,7 @@
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(memory RAM
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(memory RAM
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(address (#x000200 . #x001FFF))
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(address (#x000200 . #x001FFF))
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(type RAM)
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(section zhuge)
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(section zhuge)
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(section znear)
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(section znear)
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(section zdata)
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(section zdata)
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@ -18,6 +19,7 @@
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(memory ROM
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(memory ROM
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(address (#xC00000 . #xC0FFFF))
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(address (#xC00000 . #xC0FFFF))
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(type ROM)
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(section (low_rom #xC08000))
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(section (low_rom #xC08000))
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(section code)
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(section code)
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(section farcode)
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(section farcode)
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@ -42,5 +42,17 @@ delay_y
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// Disable the on-CPU RAM
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// Disable the on-CPU RAM
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w65c265s_sram_off
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w65c265s_sram_off
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; Set P5.4 and P5.5 as output
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lda #0b00110000
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trb PDD5
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tsb PDD5
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trb PD5
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; Set P6.1 as output
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lda #0b00000010
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trb PDD6
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tsb PDD6
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trb PD6
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// And we are booted enough to jump to high ROM.
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// And we are booted enough to jump to high ROM.
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jmp long:__program_root_section
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jmp long:__program_root_section
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@ -18,12 +18,15 @@
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#endif
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#endif
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#include "macros.h"
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#include "macros.h"
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#include "65c816.h"
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#include "w65c265s.h"
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;;; ***************************************************************************
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;;; ***************************************************************************
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;;;
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;;;
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;;; __program_start - actual start point of the program
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;;; __program_start - actual start point of the program
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;;;
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;;;
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;;; Set up CPU stack, initialize sections and call main().
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;;; Set up CPU stack, ini
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#include "65c816.h"tialize sections and call main().
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;;; You can override this with your own routine, or tailor it as needed.
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;;; You can override this with your own routine, or tailor it as needed.
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;;; The easiest way to make custom initialization is to provide your own
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;;; The easiest way to make custom initialization is to provide your own
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;;; __low_level_init which gets called after stacks have been initialized.
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;;; __low_level_init which gets called after stacks have been initialized.
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@ -6,6 +6,5 @@
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// Copyright © 2024 Kyle J Cardoza <Kyle.Cardoza@icloud.com>
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// Copyright © 2024 Kyle J Cardoza <Kyle.Cardoza@icloud.com>
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void main(void) {
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void main(void) {
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for (;;) {}
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for (;;) {}
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}
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}
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